Inspired by procedural workflow and Houdini artists like Jake Wegesin, i wanted to experiment the same principle within Cinema4D and play around with abstract shapes in modelled in Moi3d. Even though the process still lack of flexibility on my side, it's a fun tool to play with and can generate huge unique structures within seconds.
I hope i'll improve the system and play with various other shapes and materials and update that project soon :)
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